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It was sort of fun until one of us figured out if you just leave your marble unmoving in the versus stages, everyone else will run out of mojo first because they are moving. I bought this thinking it might be fun to play with my friends. The horrid single player mode with bad music is not recommended. At that point, it was a totally bad game.Recommendation: Don't buy it.
It has awesome levels, that take you on space terrain, island, and sky-scraper territories that no other games can match. This game is one of the best games I have played in a long time. As you collect the multi-colored blocks your electric ball can change color and defy Repulsars, Death blocks, and many others. Mojo rocks.
SVG Distribution made a bold attempt to invent a simple yet addicting puzzle game to bewitch and enthrall the likes of us who would sit and play Tetris or Dr. Plus, you get the Mojo level editor, so you can make your own unholy soul-crushing levels, just like the other 200+ the game already makes you suffer through. Boasting frustrating controls, mediocre soundtrack, and ultra-repetitve gameplay, Mojo pushes the envelope of how crappy a game can be. Mario for hours on end. Instead, they just made Mojo. You'd be better off buying $10 worth of golf balls, and flinging them through the windows of SGV Distribution's office building.
Maybe if you are a fanatic it is better but for the average "hey you wanna play a game person" it is frustrating to try and control the Mojo Ball. I bought this as a gift for someone in my home. I am not a gamer but the controls are too loose for the game to be really fun, I realize that is part of the game but still, to make it enjoyable. But then again for ten bucks what the heck.
i couldent stop playing for 3 days in a row. Wow. i played this game and it is adictive. for 10 bucks is worth it.
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