Best Selling Video Games and Game Gear

Brothers in Arms: Road to Hill 30


List Price: $19.99
Now Only: $11.87
You Save: $ 8.12 ( 41% )
Availability: Check for availability
Average Customer Rating:
Manufacturer: UBI Soft



ESRB Age Rating: Mature
Brand: UBI Soft
EAN: 0008888512066
Label: UBI Soft
Manufacturer: UBI Soft
Model: 8888512066
Platform: Xbox
Publisher: UBI Soft
Release Date: 2006-06-15

Features
Intuitive squad controls that mimic realistic military tactics
Features a cast of over 20 real soldiers, each with their unique personality, appearance, and style
New AI system has allies & enemies use standard operating procedures of fire and maneuver to flank and kill their foes
Historically accurate, detailed battlefields, events, and equipment recreated from Army Signal Corps photos, Aerial Reconnaissance Imagery, and eyewitness accounts
Command 3-man teams in innovative battles of wits and skill

Accessories
The Official Xbox Magazine [1-year]
Electronic Gaming Monthly
Play
Tips & Tricks Magazine

Related Items
          


Editorial Reviews:

Brothers in Arms is the only first-person tactical shooter set in WWII. It takes you into the uncensored realitt of military history. You become Sgt. Matt Baker, a squad leader committed to completing his mission and bringing his men home alive. Guide his squad of 101st Airborne Paratroopers as you're immersed in the historic 8-day Normandy invasion; As you play, you'll face difficult choices where you'll weigh the good of the mission against the lives your fellow soldiers - your Brothers In Arms.


User Comments about the Brothers in Arms: Road to Hill 30

Oddly for a game by a big-name publisher, BiA clearly didn't put the resources into good sound recording. Rather than focusing on unlikely individual heroics, BiA places prime importance on field vision and management of people and resources.It is not however a slow paced isometric strategy game. AT times the squad is forced through narrow corridors, resulting in inevitable heavy casualties regardless of strategy. Every other bang, pop, or boom is weak and tinny though. To me, it was well worth the few idiosyncracies to enjoy a new, strategic perspective on WWII shooter gameplay. Every firearm sounds like a capgun, explosions sound like the TNT is wrapped in pillows, and the tank engines barely gurgle. I was pretty amazed at the fairly steady framerates rendered on the old Xbox, considering all the greenery and intense action.


Player voices are OK: the typical WWII grunt stereotypes are all well represented (grizzled CO, nervous smart guy, overconfident jerk guy, etc). There are some occasional pathing problems with the tanks, and a few inexplicable stuck points, but it was great fun watching my armor come in from the side and blow an MG42 nest sky high.I was impressed with the game's visuals. Even the occasional water effects, which players can tread chest high, look sharp. Although due to some constrictive level designs, this tactic sometimes fails.


Both options are surprisingly satisfying. Building details are a bit dull, but the game rarely vetures into interiors anyway.The one area the game fails in is sound quality. Ubisoft made a smart choice in taking "Brothers in Arms" in a slightly different direction from the "Call of Duty" and "Medal of Honor" series. So a player can go Rambo for a time if he desires, or drop into the background and play field general. Protagonist Matt Baker engages the enemy in first-person perspective, while issuing basic commands to his company. Rather than trying to one-up those games, which had nearly perfected the WWII FPS and exhausted the storylines, BiA drops the player into the role of a paratrooper in charge of various platoons of allies.


It sounds like a piddling complaint, but I couldn't get over the unrealistic combat sounds in a game that otherwise built a nearly tangible world of war.As a word of warning, BiA is more graphic, both visually and audibly, than the MoH or CoD series. Capable of 480p widescreen, BiA renders an amazing amount of lush vegetation which, when combined with earth berms, offers usable cover.


The control scheme is surprisingly simple, yet allows for a nifty combination of commands. Baker is usually given two platoons, one of which is ideal for supressing fire, the other for end-arounds.


But more often the game's intelligence pleasantly surprised rather than disappointed me.The major strategic concept used (ad nauseum) is the simple "flank" maneuver. Player, weapon, and tank models are rendered realistically.


The environments lean more towards Call of Duty than Medal of Honor in terms of openness, but I still often wished for more creative avenues to accomplish my mission. There are occasional pathing and AI failures, where apparently logical commands lead your men into MG gunfire.


I thoroughly enjoyed the missions where I was given charge of Sherman or Grant tanks. So don't be surprised by the f-word and gore.



This game is definatly worth picking up for about [.].-[.].$, used or new at your local game store.Graphics - 8Sound - 7Gameplay - 8, not the "fun" type, the strategy typeRealism - 10History - 9, however it uses mostly fictional characters I liked how for each level on the loading bar it kind of has a little picture timeline of what happens during that level, or in the one before it, and after it loads, it has a little narrative showing the level and has Sergeant Baker saying some things he has on his mind. I think that most of the characters are made up, however it does show Colonel Cole, (a real paratrooper on D-Day who led a famous charge called "Cole's Charge, and yes you get to play in it). The soldiers act like the men in the TV miniseries "Band of Brothers." So, yes your friends do get blown up sometimes. It's got a lot of cursing and graphic violence, displayed in quality sound and detailed graphics. This game requires planning and strategy, and you must be smart. This game is not an FPS like Call of Duty, where you take that MG-42 all by yourself so the 50 other soldiers can pass. This is not a short 8 hour game, this game could take up a several entire days to finish, where you play as "Sergeant Matt Baker" a soldier in the 101st Airborne first jumping from a plane and having to meet up with your squad, taking out AA guns on while your at it.


After completely each level you unlock a little bit of info, which maybe about D-Day, the makers of the game, etc. About 2-4 hits from an MG-42 and your reloading the checkpoint, what you have to do though, is find cover, set up your firing squad, and flank the enemy, taking out a few Nazi's on your way. You also lead your own squad, usually consisting of a firing squad, and an assault squad for most of the game, a few times you do get to command a tank. Once you beat the game for the first time on a selected difficulty, you unlock a cheat code, and when you complete the game on another difficulty, you get another one.


You get to use tons of weapons and each have are detailed and realistic. You do NOT get to ride vehicles of any sort, however you do occasionally get on machine guns, which are very effective, powerful and fast. I won't tell you how it ends, but it's got a lot of battles in it and very accurate to the real battles of Normandy. You also get to sit on tanks and use their planted machine guns.


So once you have completely all the modes, you would have completely unlocked the game.The multiplayer however, is pretty boring, you just control a couple of guys who look the same, and you have to bring a piece of paper back to base, and ha, you win.


It's not even as good as a raw topo map dump. Places you cannot jump over or crawl under where you should. The AI cheats. Come on folks this is ridiculously UN-authentic. Quite a few times when I had a perfect view of a target and as perfect a sight picture as you would ever want I could not hit the target no matter how many rounds I fired. You can observe how the enemy becomes magically aware of things completely out of the blue, such as someone being behind them, not moving or firing, and behind cover.


There is a reason for the open sights on fast action weapons like the Thompson and other SMG weapons.6. Poor level designs. You cannot open doors or windows. Situational awareness mode. This is inexcusable. You are chained to camera angles around key points and there are no indications of any significant type for changes in elevation and quite often the terrain features are faded out due to the choices made for the camera angle.9. Of course I still haven't seen AI in a commercial game yet that matched up to what I saw undergrad programmers doing in college during the 80s. You cannot use the wire cutters that every paratroop carried.


This could have been easily fixed by using some option to issue commands while in situational mode, especially if that were better done.10. There are several instances where you are put face to face with tanks and no tactical options except to run for enemy panzerfausts. This is supposed to substitute for the advance study done by the troops. You can't even climb over a low wall that some other men just went over.Perhaps most unforgivable of all, you cannot go into a prone position or crawl.


You know, I am sick of all the hype about this game by a bunch of weenies that don't seem to know real combat, real weapons or realism of any sort beyond what they see on their TV screens.This game is not the authentic real life war on-the-battlefield war game that all the geeks are hyping and signing the party line the company puts out.I bought two of these games after reading the reviews and I have to say that you people don't know what you are talking about.There is pseudo-realism and that is about it. Ridiculous limitations on interaction with the environments. This is completely ridiculous.7. You cannot climb fences. Authentic, sure, in a very introductory and watered down way, severely limited in permutations, applications and variations due to all the other limitations of the game.By the way, I am both a veteran and an experienced programmer and I am highly disappointed with this game on both counts.If this is the latest in realism then it shows what a sorry state the gaming industry really is in. Only in EIB do you get to even blow holes in the hedges with the TNT that all paratroops carried as part of their standard pack during that theater of operations, and then only in key places and one whole scenario.8.


You know, the stuff they teach everyone in BASIC TRAINING.3. Too many places you cannot go or step when you should be able to. Another limiting factor is that you cannot issue movement commands to a location you know is there but are not lined up on directly yourself and you had better be on the side away from the enemy when you issue the order. The gunsights are ludicrous. Sure the maps are close, the look and sounds of the weapons are close and even the dialog is about right, but that is about as far as it goes.These games fall down severely on the accuracy/authenticity in several key areas.1.Ludicrous restriction on the tactical options available to the soldiers and the squad leaders.


The amount of creep even in a crouching position is ridiculous. Lastly the much hyped authentic tactics. Some of this is bad level design, some of it is probably trying to make up for the limitations of their AI, and some of it is just plain dumb.2. Terrible path blocking and object collision detection. We deserve better and it's not that hard to do. You cannot go under a normal barbed wire fence, which thousands of hunters do several times a day in america.Barrels and crates don't blow up or even move when hit by a tank.


Absurd size of the weapons relative to your field of vision when zoomed in. In real life I would have put a round through both ears of my target.5. Give me a break. Really stupid scenario designs. If I was that shakey I'd head for the retirement home.4. Making this worse of course are the level designs that force you to follow a relatively linear and restricted path to said anti-tank weapons.


It's time we stopped allowing these companies to hype this stuff up like it is so great when it's all fluff like pretty pictures and sound.Oh, one PS.


Plus figuring out how to really dominate the battlefield is another incentive to replay the game.It was with a sense of accomplishment and satisfaction that I finished the last mission for this game. Gearbox succeeds here, showing through in-game character dialogue and narrative by the main character in between missions, the life of a soldier during this time. Besides the gameplay, there is the story and immersion in the game world. With Brothers in Arms: Road to Hill 30, developer Gearbox has created a strategy-oriented first-person shooter that tests more than your hand-eye coordination.


Add to this decreased, more realistic shot accuracy from your weapons (the targeting reticle is turned off by default, and doesn't help much anyway - to be accurate, you'll have to switch to the zoom view down the barrel of your rifle, which limits your movement and peripheral vision) and you have something significantly different from other WWII shooters like Call of Duty where you're a one-man army. Running and gunning will get you only so far in the game (although it is sometimes necessary). To succeed at the game, you will have to become proficient with some basic squad commands and learn to "suppress and flank" in the midst of a firefight. In addition, your men will behave pretty intelligently most of the time, taking cover if they're fired upon, or telling you that they can't carry out the command you've given them. I felt attachment to the characters I fought alongside with during the game, and also the camaraderie the real soldiers they're based on must have felt.


It's not bad, although I wished you could freely move around the map while in this mode; they only let you switch from the positions you and your enemies have taken on the map, and rotate the camera around those positions. This can be loads of fun, but will sometimes cause you to scratch your head when you're faced with more than one group of enemies in complex terrain. The emphasis is on group tactics - holding the enemy down with suppressive fire, then hitting them from their exposed sides with flanking. To help with this, there is an in-game feature that allows you to take a bird's eye view of the battlefield, and highlights yours and your enemy's positions. In addition to the core game, there is quite a bit of extra content you can unlock just by completing the levels on a given difficulty setting.



This is just a great game. It starts to feel like you're really on a WWII battlefield when you're hunched behind a barricade ducking shots from the Germans. Great game. I gave it 4 stars because the graphics are good, but not spectacular. I thought it was OKAY, but Brothers In Arms is much more authentic and just a better game. The research gone into this game to get as authentic as possible was extensive. And the game puts a lot of emphasis on flanking enemies -- simply suppress them with one squad, and flank with the other and hit the enemy from the sides or from behind. The dialogue amongst the troops and the main character's narration between levels are also great.


If you're a fan of WWII first person shooters, then this is a must-have. This is a WWII first person shooter, but unlike Medal of Honor, this has some squad-based influences from games like Ghost Recon, SOCOM: Navy Seals, and Counter Strike. I played the first Medal of Honor when it first came out, and I remember that was really the first WWII-based first person shooter and it got a lot of respect. What I liked most about this game is how you can issue commands to your squads, to use suppressing fire, to charge, to go behind cover or to move to certain positions. Graphics - 8/10Controls - 9/10Sound - 9/10Overall - 9/10