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If the character is fast enough they can also move beats around to create new mixes and chains.The system used is much more intuitive and freeform than most rythem games but the big advantage is that those of us with no rythem whatsoever can really play and enjoy this game because it is based more on visual cues rather than audio ones.
This game got panned by most critics as being too weird and offbeat for an american audience.
Even though the graphics and presentation won't astound you it deserves to be added to your collection as a little gem that was overlooked and underated.There's no reason not to with the low price tag on it, too.
But if you are someone like me who doesn't mind things being a little weird and "Japanesque" then you shouldn't mind this game either.
Whereas other rythem games have a static marker and various beats coming towards it that must be pressed at a certain time, in Technique Beat you have a character that runs around the screen trying to race from beat to beat.
If done well you can get a really nice sounding song that is very enjoyable.
You don't really get to make your own songs but you play notes in existing songs and get to modify the way they sound or come out a bit.
This game is generally lumped in with "rythem" games but I don't think it quite fits in with this catagory.
(I picked it up for $15- can't beat that on a new game)
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