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It was probably done for two good reasons I can think of: better online experiences and character balance. Overall, I think these flaws are simple enough to ignore and just focus on enjoying a really well put together game. I got it the first day it came out and was excited and enthralled with the cross over fighting game. The stage designer allows a nice creative outlet and keeps the game constantly changing for many players. It's meant to be brain candy for yourself or a group of friends. Bowser and Donkey are still fairly bad, but not NEARLY as bad as they were before.This is not meant to be a seriously competitive game. There are a few differences, but in terms of control, the GameCube controller gives me the same level of proficiency.To keep it from being a pure clone of Melee the characters have almost all been universally slowed down.
I feared that with Brawl, nothing could live up to the fun I had felt while playing the previous versions. This allows a bit more balance between characters previously unusable. I've been a fan of the Super Smash Brothers series since the N64 version came out. I feared the addition of characters for the sake of new characters would be nothing more than mere novelty. The game play has changed enough to keep it fresh, but not enough to completely change what was loved. Super Smash Brothers Melee came out and it alone made the Game Cube a worthy purchase for me. Speed is still an asset in the game, but it is not the ultimate weapon. Super Smash Brothers Brawl delivers an exciting play experience with all its options.
People used to the fast pace of Melee might notice this or become very annoyed with the speed. The achievements are somewhat staggering, but this gives something to hardcore players.The new characters mesh really well for the most part (there are a few that feel strange). I was pleased to have these fears relieved. I've found that my skills from Melee transfer really well over to Brawl. There are some flaws in the characters, notably Ike being ridiculously overpowered.
I bought this for my husband and son, and its one of their family games to play together. they say its much better than all the other ones because it has different ways to play now. and of course, more characters.
The attacks didn't seem that sophisticated and I couldn't really string together any satisfactory attacks which was the big appeal for me in fighting games. Bought this for my little cousins along with the console. They seemed to like it ok but not that fun for the older crowd (I was 29 at the time). I like the idea of 4 players fighting at once, but that doesn't make up for more complex moves and more refined attacks.
at first i thought it wasnt as good(primarily becuase my best character from melee sucked-fox) but i learned to love and wen i got back home to melee the feel of the game felt different, lol. i have super smash melee and i never gota wii and when this game came out i died a lil inside cuz i couldnt get it. but played it at my friends house. no joke
Again one of those times when I allowed all of the 5 star ratings to affect my buying.
I guess you have to enjoy extremely repetitive fighting games that you don't have much control over.
This is going to be another one of those games that will be placed in the cabinet and not played again.
Is it just kids who like this game.
I loaned the game out to a younger couple, and they said the same thing.they were bored.
I was bored after a few fighting episodes.
I truly do not understand all of the hype over this game.
I'd rather box on the Wii Sports.
Sigh.
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