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This is a fabulous game. It has creative depth and is well art-directed and is fun to play. I played it through 2 week-long road trips and never got sick of it. Despite being merely the second game (of the 15 I have now owned) I purchased, it reigns as my favorite. The RPG element makes it engaging and super-addictive. I highly recommend, and challenge anyone to find a better puzzle game.
This game is now out of print as a sequel has come out - but it is a fun, intriguing and somewhat addictive game that is easy to "pick up & play" and/or follow the story line.
This is an addictive RPG that will keep people who likethis type of game busy for hours. Very relayable too.
This game is so much fun - you have so many options and different ways to play that even when/if you defet 1 level you can change charaters and play again and start all over. I defeated one and started working on the next and even got my husband in on the action. It is so much fun and additicting.
It was kind of a let down when we wanted to try the vs. This is a puzzle adventure game and is definitely kid friendly.On top of that they added a kind of battle style game play and adventure story to the already addictive play.On top of that the victories you gain will give you abilities and special power ups/attacks/weapons/etc.ON TOP OF THAT, you can puzzle battle to create secret items that will give you even more power ups and bonuses.It's like the creators thought to them selves "How can we make crack cocaine into a video game."Yes it's that addicitive, especially when you have a friend to battle against.So one bad thing about the game.Most DS games have a multiplay feature where more than one person can play with only one card. Good lord this game is addictive.Anyone who has played bejeweled or any of it's clones knows how to play this game. This unfortunately is not one of those games so if you want to play with someone else, they will need to purchase the game as well. feature but in the end it was worth it and we get some good fun out of the game.
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