|
I love this game it has great interactive play online. I have not played the actual game itself but just enjoy the comraderie online.
Video games shouldn't try to hard to portray real life, otherwise you'd be held scoreless in football games and crash once in racing games. There is nothing bad I can say about this game except that it just wasn't that fun. The game feels kinda slow because it tries to portray real life combat--wherein lies the problem. This is a tactical shooter where you can methodically place your teammates at flanking points and get the jump on the enemy, and you can see out of their perspective--that's about the coolest thing about this game.
OK, Dear all, the disc was good, I played all all campaign. But, I do like the first one more.
On the other hand, if you're looking for tactical emphasis and a more realistic take on military simulation, this game trumps C.O.D. Gamers who love the run & gun, grenade stick action of Halo and Gears will probably find it dry and overly intricate. It's a different kind of fun - not for everyone, but subtly enjoyable in its own ways. While frustration can ensue toggling between the single command interface (The old "One Button to Rule Them All" problem), support is generally useful, and not even a necessity in most mission legs. First Person Shooter junkies might find the clips too small, responsibilities too many and the emphasis on defense constraining. - like UAV). But the Ghosts aren't completely on their own.
4 in that department. The verdict. Your squad mates smartly set themselves up where ordered and return fire in a meaningful fashion; it's even possible to direct your sniper to neutralize particular enemies from afar. Depends on who you are. My best kill on Ghost Recon. The developer has gone in the opposite direction of the aforementioned competition by providing fewer, though far deadlier enemies than before.
The satisfaction is far more intellectual than visceral. Having hostiles taken out by a group I set up to "watch our backs." Fans of the series will be glad to hear that this iteration is far closer to the original game than the disappointing Xbox sequels. The grab cover mechanic (very similar to R.S.- Vegas) is essential in nearly every encounter, and the painfully slow moving reticle means that you've got to carefully and purposefully set up positioning. (And I found it fun and practical to spot enemies in advance using the small U.F.O. As a Ghost, you'll often be taking out targets from such a distance, it would be difficult to tell if you were even landing shots were it not for the HUD's information. There's no reward for being quicker on the draw, and steep penalties for moving too fast. Thankfully, squad AI is probably the sharpest seen in any game so far. Some good old fashioned helicopter rail shooting rounds out the mixed bag of tech-heavy combat sequences.
As Mitchell, the player is often granted control/direction of various support entities. One car, one building corner, one street at a time. Advancing on the battlefield is almost completely at the player's discretion. As another reviewer recommended: Buy at a lowered price and enjoy.
It fail short of my expectations, which were relatively high and was ok at best. This is a relativelty good game, however, there is no real difference in this and the original. The graphics are better and some of the first's downfalls were addressed, it just isn't enough for this one in my opinion. Also, very short, maybe 4-6 hours.
|