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Pinball Hall of Fame: The Williams Collection


List Price: $19.99
Our Price: $19.99
Availability: Usually ships in 24 hours
Average Customer Rating:
Manufacturer: Crave Entertainment
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ESRB Age Rating: Everyone
Brand: Crave Entertainment
EAN: 0650008999105
Label: Crave Entertainment
Manufacturer: Crave Entertainment
Platform: Sony PSP
Publisher: Crave Entertainment
Release Date: 2008-02-26

Features
Multiplayer for up to four players
Bonus content: unlockable extra game features can be earned throughout the game
Game Sharing via Ad-Hoc

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Editorial Reviews:

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User Comments about the Pinball Hall of Fame: The Williams Collection

I would love to get a PinBot, High Speed, Fish Tales, Addams Family, Twilight Zone, ST: TNG, etc. I love pinball. but there's no way I can afford all of them. At the very least I can play Pinbot and other classics on my PSP. They're in his basement and once in a while I get the chance to go over there and play them. My brother and I have 2, a Funhouse and a Whirlwind. With the PSP version I can play them anytime. Did I mention that I love pinball.Mark



If you grew up when pinball machines were everywhere then this game is for you.it will bring back memories.I love this game.I am a big fan of pinball games and can't wait for more old time pinball machines to be turned into games.



What a great game. to take advantage of the PSP's 16:9 aspect ratio is genius - tables display perfectly (I use table view #3) without the annoying "follow the ball" camera actions of other pinball sims. Being able to rotate the game view 90 deg. Crave has done a masterful job of assembling these vintage tables in one game. The game play is fun and furious, the sound effects dead-on and this game has great replayability. The only drawback to this is that the plunger / nudge functions are controlled from the analog stick, requiring the user to make a somewhat awkward reach.Did you know that you can beam tables to other PSP owners in ad-hoc mode.



There is a special place reserved in the Netherworld for companies that rush their product to market without properly debugging their games. Fortunately, Their Williams Collection shows that Crave really can put out an excellent product. This does not hamper gameplay, as it doesn't happen in most situations and when it does, it can often serve as an advantage to the player. I had almost given up on Crave Entertainment after sampling their Gottlieb Pinball Collection offering. The simulations are so close to accurate in so many ways that it is hard to find much to complain about, except for the tendancy for the balls to bound about in identical patterns. The original music that plays between table choices is well done and very evocative of the late 80s and early 90, having a very live sounding feel and displaying excellent music compositional ability. Crave Entertainment has won me back and I look forward to their next offerings.


I have always preferred Williams games in the arcade, with so many outstanding video and pinball games that have since achieved legendary status.As you have read in other reviews, features such as "The Williams Challenge" and some of the unlocking bonuses that are earned for gameplay really help to keep the player engaged. The Gottlieb Collection was chock full of annoying glitches that were so disadvantageous to the player that I alomst swore off pinball sims altogether. I had originally purchased this collection for the "Black Knight" emulation, but have discovered the joy of such games as "Funhouse" and "Taxi" which really were superior in physical form. In the meantime, you should give this pinball sim a whirl.you won't be disappointed.


Or "Pin*Bot" which has side alleys that make it all to easy to lose the ball that way (My most frequent way to lose at that table)But, if the player realises this, and simply keeps trying, they will learn little tricks to help over come such pitfalls (pardon the pun)But by far, the oldest table "Jive Time" circa 1970's is the most notorious table for such quarter munching. Or for mose tables, how to score insane points. each table has a goal. You start with a generous amount of credits from the very beginning so you can play the machines that take credits without delay.Now, I use an old Playstation portable, the fat black, and I can say the loadtimes for this game are not even close to the longest on this system.Very easy to endure.I love the physics for this game, and give them a thumbs up.


It is challenging as well as satisfying. Also, once you beat the standard objectives, a more difficult "Wizard" list of objectives appears. You'll find me on the "Sorceror" table. And the Multiball is very fun and frantic.Now I must talk about the faults of this game. But they allow you to gameshare a great deal of the tables, meaning, with one copy, you can share tables with people and try to outdo each other's scores. This is the only glitch I have experienced, and I have only experienced it once, and have not had any other occurance to it or any other glitch. Although, nudge the wrong way, and you could possibly send your ball straight down the chute, and do it to often and you will "TILT" the table which quite simply, shuts off your paddles, and forces you to lose your ball. the ball moves with weight, and is quite realistic in it's behavior.


It has paddles far apart, and alleys with easy access, ball loss WILL happen on this one I am afraid, but thankfully, they implemented a rare mode for this table. To start off, I must say that I bought this thinking it would be kinda fun, but I swiftly became addicted, and I now carry it in my psp as the staple of my gaming fix. The sounds also are quite enjoyable. In this game, you basically recieve a pinball arcade. They give a tutorial for each table, which explains the in's and out's of high scoring tactics for each table.


"Gorgar" for example has paddles that are just a bit further apart than the width of the ball, which means a fall from the very center most likely will mean certain death. They are thorough and very easy to understand if you know basic pinball table terminology, such as drop targets, and such.Multiplayer in the game is good, but no infrastructure sadly. is that some of these tables were designed to be "Quarter bandits" These tables have certain features that make ball loss all to easy to the inexperienced. I have yet to beat these, but I am having a lot of fun trying.Speaking of objectives. Why.


Okay, let me start off by saying that I love this game. Because you were cheating, so do one, maybe to nudges at a time and you'll be fine.As far as graphics go, I definately applaud the detail put into these tables. Sort of like how to win, per se. Now, don't get me wrong, I am not looking at it through rose colored lenses, I thought long and hard about how to describe this game. I hope that those who truly give this game a play, will be thrilled, and addicted, but most importantly, as happy as I was to be playing it. Per credit, you get five balls instead of the normal three, which makes all the difference.Now, I haven't completed every objective just yet, but I do know that once you acquire 100 credits, you can unlock freeplay on a machine that takes credits. I must also note that out of all Pinball video games I have played, the nudge function, applied by a twitch of the analog nub, is very convincing and very intuitive.


I myself find the "Sorceror" table to be my favorite. From the classic ping sounds of the bumpers in "Jive Time" to the voices used in both "Taxi" and "Gorgar" tables, each table feels very different in terms of sound, and you'll find your favorite table in no time. But you can also beat a set of objective from a table to do the same. Glitches can happen, but I myself have only experienced one such glitch, where on the "Gorgar" table my ball passed right through the flipper. It truly feels genuine, and accurate to these classics. One fault that I can overlook, but feel is necessary to say. For those seeking a worthy challenge, or seeking to remember an era that sadly seems to be fading fast, then I highly reccomend this wonderful game.