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Give Funcom another 6 months and this could be a great game but, it is probably too late. This game has probably the best combat system ever designed for an mmorpg and that's where it stops. I really wish Funcom would have waited and added content to the game before the released it. Quests lack depth, pvp isn't fun, end game content didn't work.I could go on and on. Server populations are 1/4 of what they used to be and falling rapidly.
Pretty good and the fatality moves are Awesome but think I will be sticking with LOTRO.
Yes, the opening area of Tortage is a great game - great story, great way to learn the ropes with multiple quest types which ideally suit the class you choose - full of replayability, in this first area.After leaving Tortage, the game degenerates into a clone of every other boring MMO on the market.
Great graphics and atmosphere along with some interesting game play don't make up for the bugs, lack of content, and missing features.
Now, I just feel annoyed. This time, hopefully, I won't be burned. Very boring. I divorced Age of Conan last night. Sounds like a lot, but I had buyers remorse; and it's $10 more expensive than the Warhammer Online CE which included a lot more items.if you're set on purchasing AoC, I would just go with the standard edition.On to the review:The funny thing about expectations is just how much it can ruin or promote a game. This wouldn't be nearly as big of a problem, if the zones were interesting.
In the meantime, I'm getting back in the saddle. At about the level 60 mark, you start to realize that maybe you rushed into this relationship a bit quick. And the graphics are unmistakeably beautiful. Some people might enjoy it, but there's not enough content here to keep me coming back. The ones that do let you in, you realize, oftentimes have quests that only one person per instance can complete.
The combat system is an interesting take on a stagnant genre and I've discovered that it makes other MMOs feel slow by comparison. Maybe your friends were right and this person you find yourself waking up next to is a complete mystery. In the same way, I have followed Age of Conan far longer than I should have. But like that dumb model, once you strip away the beautiful exterior and the assets, you start to realize that there's not much depth underneath. But this time, I'm going to take it slowly and get to know the game beforehand. Longer than most engagements. Tortage is amazing (the first few times you go through it, at least) and a lot of kudos should be given to the team as they crafted a story that could be told from four different perspectives.
I've been thinking that maybe I'll saunter over and say hi. I loved Age of Conan in the beginning. It all falls back to expectations. Below is my review of the game; however, I did purchase the Collector's Edition and I have to say that the CE reminds me a lot of the game. As an example, I was one of those annoying people who ended up not liking Fable as much as I'd hope to (and complained about it to deaf ears) because I had followed it from its first announcement to its eventual birth. Undoubtedly, you'll start to run into problems.
Four years. Instances won't work as they should and some won't even let you in (half of my guild couldn't access the 40-80 level resource instances like Frost Swamp where some of the epic gear starts to drop). It wasn't as messy as I was expecting. For me, things started out wonderfully. From here until the end, you start to wonder if the developers (Funcom, a group I have/had the upmost respect for--look at my reviews for Dreamfall and The Longest Journey) spent their four+ years of development on creating Tortage. Leaving Tortage, things start to sour. We had our honeymoon in Tortage and for the first weekend or so, I was in complete heaven.
Flashy, beautiful on the surface but ultimately lacking. The first twenty levels of the game are perfectly plotted and staged, with wonderment occuring around every bend. There's a lot more I could have discussed (the lack of customer support, petitioning for issues that took days to be resolved, the horrible online community, the horrible lack of community outreach, the boring zones, the broken content, the content that was originally promised then silently scrapped, etc)., but the point is that Age of Conan isn't what I was expecting. You're basically spending $90 on 5 buddy passes (which requires your friends to use your discs for installation or they have to pay $3 to download the game), an ingame item that only works up until level 40 and didn't really provide a big boost, a really nice artbook, the soundtrack, the artbook and a map.
Then the honeymoon ends. There's another one I have my eye on. Well, after finally "marrying" Age of Conan (and buying it a "fancy" ring by not only purchasing it, but dropping $90 on its shinier Collector's Edition), I can understand why the divorce rate in America is so high. So, you think."wow, this is a huge change from the first twenty levels" but you keep on keeping on because new shiny skills keep popping up. The story takes a complete backseat, with story-centered quests popping up every 10-20 levels or so, and instead you're treated to relatively empty environments that are stocked with creatures, sometimes with incredibly long respawn counters. There are some good ideas here.
There you go, having to repeat a not-too-inspired zone five or six times just to complete a quest. The story that plays out is small and self-contained but feels epic and truly feels like the start of something great. But they're not; some of them are simply windy small passages resembling mazes that open into larger, empty rooms. I've seen Warhammer Online slyly making eyes at me from across the room.
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