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Xbox 360 Wireless Racing Wheel


List Price: $99.99
Now Only: $89.99
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Average Customer Rating:
Manufacturer: Microsoft Software
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Brand: Microsoft
EAN: 0882224479639
Format Features: NTSC
Label: Microsoft Software
Manufacturer: Microsoft Software
Platform: Xbox 360
Publisher: Microsoft Software
Release Date: 2007-12-21

Features
Powered by the same award winning wireless technology used in the Xbox 360 Wireless Controller.
High quality Force Feedback performance replicate the yanks and shudders that a racecar driver feels while blasting around the oval.
Real world automotive design with comfortable and intuitive ergonomics immerses you in the action with a uniquely authentic racing experience.
Choose the Lap mount or the Table mount to race the way you want to.

Accessories
Playseats Tony Stewart #20 Licensed Evolution Gaming Seat

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Editorial Reviews:

Racing has never felt so real! Hold on tight as you hug corner after corner, skid through the sand, or trade paint with rival cars fighting for position?the wireless wheel simulates all the resistance and force, immersing you in a relentless and unparalleled racing experience. Featuring sleek design and cutting edge technology like dual Rumble motors and powerful Force Feedback, the Xbox 360 Wireless Racing Wheel is a masterpiece of form and function.



User Comments about the Xbox 360 Wireless Racing Wheel

The built-in driver doesn't work all that well. Using the E-Brake isn't very intuitive here either. It takes some getting use to, but the force feedback puts the feeling of powering and drifting around corners right in your hands. It may be more difficult, but after a while, you start using it to your advantage in cornering.DiRT: This game is massive fun with a wheel, especially on long point-to-point races with lots of shifting at corners. Using the E-Brake is a bit awkward, and certainly doesn't feel intuitive.Burnout Paradise: This wheel is the difference between being an out-of-control trainwreck and a pinpoint accurate cruise missile. Better than not having a wheel, though some people might actually prefer to use the controller. If you've adjusted the settings and you still get effects, just unplug the power at the back of the wheel and plug it back in.


You can actually feel the wheels catch when you downshift. Compared to Forza 2, a large disappointment. Forza 2: No other racing game compares to how well the wheel works in this game. It's even part of the damage model. It feels like the wheel is trying to tear itself apart. The feedback really is *feedback* and is part of the simulation- asymmetrical tension while cornering and varying acceleration. Just a controller, not a real feedback experience. Definitely use the manual transmission.


PGR4: Not my favorite wheel experience. However, there are too many bumps in the road to use the effects. At least half as much fun as tearing around a real track (no adrenaline to mention). I simply turn the feedback and tension to maximum and turn the effects off completely (under Options -> Game). Burnout is a super-fast, kinetically violent experience and is vastly improved by using a wheel.


It was just as terrible (and used a majority of the same parts). This peripheral fails on both levels--as a simulation device and as a gaming device.Not only does the wheel only rotate 270 degrees (versus a car steering wheel which can rotate a minimum of 720 degrees), it also is set to an unadjustable height. The only reason I bought this was because it was on clearance at Target for $70 and I have been playing a lot of racing games lately. In games where I previously played on expert level for most courses, I am now stuck on beginner setting and am struggling.Force feedback does not work on the PC, even with games where a regular Xbox 360 controller has force feedback. For this reason, it feels very gamey.At the same time, instead of improving your game immersion and experience, it plays the role of a major set back in games. Also, force feedback doesn't work at all unless it's plugged in--which I can understand for reserving battery life, however it somewhat defeats the point of a "wireless" peripheral.I purchased microsofts original sidewinder usb force feedback steering wheel for my windows 98 machine a decade ago. I wish I had bought fable 2 for my 360 instead of this thing.It takes a lot of room to store this (obviously, as true for any large gaming peripheral such as Wii Fit or Guitar controllers).Don't waste your money.



This makes certain selections in a game impossible. Sadly you really don't have much of a selection as far as wheels for the Xbox360 goes. E.g. However when you compare it with the ones Logitech makes for PS2/PS3 there is no comparison.The Logitech wheels today provide much larger turn angle (900), more forceful haptics, and provides ALL the controls that are part of a standard PS2/PS3 controller. Xbox's wheel is better than its competition. Logitech's device tends to work on both PCs as well as Playstations.The Xbox's wheel on the otherhand only works for the Xbox and does not provide all the controls on a standard controller. when you want to use the right thumbstick to look around when driving.All my gripes aside, this wheel does indeed enrich a game of Forza 2.



I hate it It wasn't even made in thought of the 360 I feel that I was ripped off and cheated out of my $[.]. The reason why I give this product a 1 star is I was given the wrong product I bought this and someone sent me a cheap piece of crap racing wheel, the one I bought isn't wireless it has stupid stickers on it. I purchased this to have a different experience in driving games, the reason I bought this was they went down in price and Xbox 360 makes great products. The one I bought is this Xbox 360 Wireless racing wheel, some how they sent me a Xbox 360 MC2 Racing Wheel by Mad Catz. I demand an explanation please amazon my review is not against this product but the product that I received.



Very happy with this product. Def makes racing games with the 360 alot more fun.